BattleMeshV5/Battletable72012-03-29 17:20:43MitarM62012-03-29 16:35:49MitarM52012-03-29 15:59:41MitarM42012-03-29 15:58:06MitarM32012-03-29 15:56:28MitarM22012-03-27 13:29:00MitarM12012-03-13 06:33:36marekTopics for Battletablemulti-interface nodes - Shall the whole mesh know about all interfaces and if so in what manner? multi-link optimization strategies - What's the best way to squeeze out more performance? Multipath load balancing? Channel interference mitigation? How is multicast/broadcast done in the mesh based on the routing protocol? Zeroconf/Bonjour support? Support for multiple gateways? Support for different kinds (and prioritizations) of gateways. Has routing protocols some way to peer with other networks? Routing protocol interoperability? Peer over multiple wireless links? Support for data/packet prioritization (QoS)? Does it work with encrypted WiFi? Security, traffic injection/reflection. IP conflict detection, mitigation? Support for client roaming? Node mobility. Max size of the network? Topology of the whole mesh at some moment is accessible? Which data structures are used internally? Complexity? Extensibility of protocols. Routing loops. How routing protocol survives the reboot? Does it need flash/persistent storage? Link measurements - only packet loss, other metrics?