= BattleMeshV5 Tests = <> == General Rules == * routing protocol configuration shall be the same for every test * routing protocols are tested in turn (i.e. not altogether) * cpu and memory consumption will be tracked during each test * no points, just results and a final analysis == Tests == === The ZooBab Test === === Be Quick or Be Stable Test === === Convergence Time Test === To be performed on the whole mesh and repeated 3x for each protocol ==== Part 1 ==== 1. traceroute from one end (node ''A'') to the other (node ''B'') of the mesh until the path is stable 1. find a critical node ''N'' in the path so that 1. has good quality links with its neighbors (possibly more than one) 1. if shut down the network does not split 1. start a ping from ''A'' to ''B'' 1. turn off ''N'' 1. count the number of pings from the first lost ping to the first subsequent successful ping ==== Part 2 ==== 1. start a continuous traceroute (e.g. mtr) from node ''A'' to node ''B'' 1. turn back on node ''N'' and start a stopwatch 1. measure the time needed to get the node N (back) into the traceroute === Don't Cross the Streams Test ===