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location: BattleMeshV3 / BMX

OUTLINE BMX@WBMv3

BACKGROUND BMX@WBMv3

Propagating Reachability Information Motivation and Ideas

Propagating Reachability Information

* General Objectives:

* Typical Approach:

* Typical Tradeoff:

* Design Challenge for propagation:

* New Messages and logic to reduce Protocol Traffic Overhead and CPU load

Motivation for redesign of propagation mechanism (triggered by IPv6 support requests)

* Motivation for redesign of propagation mechanism

* Reachability Information contains

* Example:


* Even in best case, 80 bits of each OGM is usually the same !! Useless??

1. Idea: Use Hash instead of constant description

2. Idea: Use Individual Identifier (IID) instead of Hash

Metric

Demonstration

Testbed

BattleMeshV3/BMX (last edited 2010-06-05 17:37:11 by axel)