⇤ ← Revision 1 as of 2010-06-05 17:13:36
Size: 38
Comment:
|
Size: 1076
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
BattleMeshV3/BMX hier beschreiben... | '''OUTLINE''' BMX@WBMv3 * Background * Propagating Reachability Information: * learning about other nodes exitence and profile * Metrics: identifying best routes<<BR>> (Distributed Hashes and Individual IDentifiers) * Demonstration<<BR>> * Realtime, emulating a ~40 nodes virtual mesh network * configurable packet loss and delay<<BR>> - experiment demands from the audience<<BR>><<BR>> (sorry for technical nature of this talk) '''BACKGROUND''' BMX@WBMv3 '''Propagating Reachability Information''' Motivation and Ideas '''Propagating Reachability Information''' '''Motivation for redesign of propagation mechanism''' (triggered by IPv6 support requests) '''1. Idea: Use Hash instead of constant description''' '''2. Idea: Use Individual Identifier (IID) instead of Hash''' '''Metric''' '''Demonstration''' '''Testbed''' |
OUTLINE BMX@WBMv3
- Background
- Propagating Reachability Information:
- learning about other nodes exitence and profile
Metrics: identifying best routes
(Distributed Hashes and Individual IDentifiers)
Demonstration
- Realtime, emulating a ~40 nodes virtual mesh network
configurable packet loss and delay
- experiment demands from the audience
BACKGROUND BMX@WBMv3
Propagating Reachability Information
- Motivation and Ideas
Propagating Reachability Information
Motivation for redesign of propagation mechanism
- (triggered by IPv6 support requests)
1. Idea: Use Hash instead of constant description
2. Idea: Use Individual Identifier (IID) instead of Hash
Metric
Demonstration
Testbed