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← Revision 4 as of 2010-06-05 17:37:11 ⇥
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(LugroMesh, GraciaSensefills, FFLeipzig, FFDresden, Nicaragua,..) | . (LugroMesh, GraciaSensefills, FFLeipzig, FFDresden, Nicaragua,..) |
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'''Propagating Reachability Information''' | '''Propagating Reachability Information''' Motivation and Ideas |
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. Motivation and Ideas | * New Messages and logic to reduce Protocol Traffic Overhead and CPU load * Reduce traditional '''OriginatorMessage''' size to '''4 bytes !!'''<<BR>> (<=> BABEL route update: SQN, Metric, IPv4/IPv6 Prefixes) * Use Hashes and '''I'''ndividual '''ID'''entifiers as node aliases * Metrics * Individual Metrics for each node (at the same time!) * Roling Metric (like Ubuntu roloing releases)<<BR>> |
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'''Motivation for redesign of propagation mechanism''' | * General Objectives: - minimize Packet Loss -> find best end-to-end path between each nodes - minimize Convergence Time -> find it as fast as possible - minimize Protocol-Traffic Overhead -> with the least cost * Typical Approach: - propagate Reachability Information (e.g. route updates) ... causing Protocol-Traffic Overhead - use this Information to calculate best routes * Typical Tradeoff: - send Routing Updates more often -> reduce Convergence Time -> increase Protocol-Traffic Overhead * Design Challenge for propagation: - summarize Reachability Information efficiently (into few bytes) ( e.g. data-compression -> less data vs more CPU load ) - roboustness against losses |
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. (triggered by IPv6 support requests) | * New Messages and logic to reduce Protocol Traffic Overhead and CPU load '''Motivation for redesign of propagation mechanism''' (triggered by IPv6 support requests) * Motivation for redesign of propagation mechanism (triggered by IPv6 support requests) * Reachability Information contains - Node description (quite constant - not changing) - IP address - Network Announcements (HNA) - service announcements - Metric Information (always changing) - Sequence number - Path cost - Other logic: header, flags, ttl, timeouts, window-size, ... * Example: Previously: Each BMX Originator Messages contained - Unique ID IPv4 32 bits | - Announcements [0,64,128,..] bits | description - flags, header, window-size,... 48 bits | - Sequence Number & path cost 16 bits | metricUpdate --------- Best case 96 bits Typical case (IPv6, 1HNA..) ~ 300 bits * Even in best case, 80 bits of each OGM is usually the same !! Useless?? |
OUTLINE BMX@WBMv3
- Background
- Propagating Reachability Information:
- learning about other nodes exitence and profile
Metrics: identifying best routes
(Distributed Hashes and Individual IDentifiers)
Demonstration
- Realtime, emulating a ~40 nodes virtual mesh network
configurable packet loss and delay
- experiment demands from the audience
BACKGROUND BMX@WBMv3
- BMX (acronym for B.a.t.M.a.n - eXperimental)
- historically: experimental branch for testing new features for BATMAN
- more configuration options, new mechanisms, ...
- always executable as # batmand ath0
- generation III-IV temporary compatible to BATMAN
BMX v0.3 evolved towards an independent routing protocol:
- some communities selected BMX for meshinh
(LugroMesh, GraciaSensefills, FFLeipzig, FFDresden, Nicaragua,..)
- larges BATMAN/BMX network in Leipzig (~200 nodes) is BMX
- some communities selected BMX for meshinh
- Winner of Merakas' Routing Protocol Evalutation is BMX (comparing OLSR, BATMAN, BMX)
- Since WBMv3 BMX v0.4 implementation...
Propagating Reachability Information Motivation and Ideas
- New Messages and logic to reduce Protocol Traffic Overhead and CPU load
Reduce traditional OriginatorMessage size to 4 bytes !!
(<=> BABEL route update: SQN, Metric, IPv4/IPv6 Prefixes)Use Hashes and Individual IDentifiers as node aliases
- Metrics
- Individual Metrics for each node (at the same time!)
Roling Metric (like Ubuntu roloing releases)
Propagating Reachability Information
* General Objectives:
- minimize Packet Loss -> find best end-to-end path between each nodes - minimize Convergence Time -> find it as fast as possible - minimize Protocol-Traffic Overhead -> with the least cost
* Typical Approach:
- - propagate Reachability Information (e.g. route updates)
- .. causing Protocol-Traffic Overhead
* Typical Tradeoff:
- - send Routing Updates more often
-> reduce Convergence Time -> increase Protocol-Traffic Overhead
* Design Challenge for propagation:
- - summarize Reachability Information efficiently (into few bytes)
( e.g. data-compression -> less data vs more CPU load )
* New Messages and logic to reduce Protocol Traffic Overhead and CPU load
Motivation for redesign of propagation mechanism (triggered by IPv6 support requests)
* Motivation for redesign of propagation mechanism
- (triggered by IPv6 support requests)
* Reachability Information contains
- - Node description (quite constant - not changing)
- - IP address - Network Announcements (HNA) - service announcements
- - Sequence number - Path cost
* Example:
- Previously: Each BMX Originator Messages contained - Unique ID IPv4 32 bits | - Announcements [0,64,128,..] bits | description - flags, header, window-size,... 48 bits |
- Sequence Number & path cost 16 bits | metricUpdate
- Best case 96 bits Typical case (IPv6, 1HNA..) ~ 300 bits
* Even in best case, 80 bits of each OGM is usually the same !! Useless??
1. Idea: Use Hash instead of constant description
2. Idea: Use Individual Identifier (IID) instead of Hash
Metric
Demonstration
Testbed